There was an obvious demonstration

If I was required to pick a favourite panel from Blizzcon, Blizzard Engineering can be near the top. Hearing how a various programming teams overcome technical challenges to make games with incredible polish is definitely interesting, particularly because their passion always comes through inside their enthusiasm on-stage over at this website | Read More Here | additional info | .

While there was clearly only the one session this coming year, the Blizzard Engineering panel at Blizzcon 2018 still experienced a few interesting tidbits. Compared to last year’s deep tech examination, this coming year saw even more of a focus on engineering culture, quality approach, and delivery methodology. There was an obvious demonstration that it’s not just about problem-solving, but collaborating within a team that’s becoming more and more important.

That story – referred to as Main Scenario – is defined in a late-medieval to early-industrial period, with shades of steampunk and technomancy. A tenuous peace holds between three central nations, each struggling to face internal conflicts plus the constant threat of war from abroad. In these hardships, quite the hero is sought – a Warrior of Light. Guess what: that’s now your work.

Alongside that Main Scenario quest chain are side-stories for every single class and profession. As I levelled up as an Archer then Bard, my trainers would send me from missions to increase the aims on the guild. Some could well be more martial, while some would have a philosophical tangent. It also helped to go into detail the purpose of each guild on this planet – the Archers were considered defenders of New Gridania, as you move the Arcanists would also function as customs auditors to the port area of Limsa Lominsa.

Offsetting from this income are operating costs. SWTOR uses three datacentres found in East Coast USA, West Coast USA and Ireland so that you can provide players with servers in close proximity to them to experience. That said, it’s unlikely these facilities will be dedicated to supporting the MMO, instead providing support for Origin and also console-based multiplayer sessions. The entire EU server cluster will probably squeeze into 10 or 15 racks, with each rack measuring 80”x40”x24”. A typical large datacentre costs $10m annually to run, but colocating in existing EA facilities should bring operating costs down significantly.

There’s also customer care requirements. Again they're likely to be an expansion of existing EA facilities as opposed to dedicated BioWare installations, although SWTOR support may very well be made up of a passionate team. Even with a team of 100 staff upon an average salary of $30k annually the overall support cost could well be $3 million annually. All in, the annual run and operate cost for SWTOR must be significantly less than $10 million and possibly be in the $4m to $6m mark Find Out More | index | try this .

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